http://gmc.yoyogames.com/index.php?showtopic=475312
Battlemage
Battlemage is a Platformer RPG, where you play as a freshly trained member of the Order of Battlemages. The Battlemages have a long history of fighting off evil, protecting the world from destruction for countless centuries. But now, a deadly threat is rising, and you alone have the potential to stop it. Do you have the skill with your sword and concentration, to destroy the evil undead forces and their Lich Masters? Can you singlehandedly take down, without a doubt, the most powerful beings ever to exist? The fate of the world is in your hands, young mage.
File Size:
2.76 MB
Game Maker Version:
GM8 Pro
Gameplay: You play as a battlemage, who fights wielding both magic and a blade. Level up and spend your skill points to what best fits your playstyle; Strength, Defense, and Intellect. Perform various platforming challenges, solve simple puzzles, and face powerful and challenging bosses. Fight in strategic combat, which depending on your stats the battles will go differently.
So far, there are 3 bosses and some dialog after the third boss, as well as a sneak peak to whats to come. I have done everything I could to make sure future save files will be compatible, and so they shall! However if something happens and they are not, I will make a savefile up for download leaving off where the last demo left you, and with no skill points spent. wink1.gif
Screenshots:
http://img714.imageshack.us/i/screenshot105n.png/
http://img197.imageshack.us/i/screenshot103v.png/
http://img638.imageshack.us/i/screenshot104v.png/
http://img294.imageshack.us/i/screenshot108l.png/
Controls:
Most of the controls are shown ingame, but its good to know anyway:
Arrow keys move
Z to unsheath/sheath your sword
X to attack
C to interact/talk
Because I havent yet implemented a save system, press F5 to save and F6 to load.
Click on a plus sign to add a point to that skill. You get one point per level.
F4 to toggle fullscreen. Note; I recommend playing in fullscreen, I personally find the experience better. Although I realize this is personal taste, so I've disabled it at startup.
Download:
Finally, here it is:
http://host-a.net/Jarcon/BattleMageDemo1.exe
Mirror:
http://www.upurload.com/file.php?name=90b0...e0c4093fe63.exe
Credits:
Jarcon for programming, design, and graphics
Chumbucket for the character outline(THANKYOU!!)
Music composed by Bjorn Lynne (PRS). All rights reserved. Used under permission.
Link to Lynne's site: http://www.shockwave-sound.com
www.findsounds.com for the sound effects.
Ethan718 for providing inspiration and being there to help.
Other friends that playtested the game and found bugs/gave advice, including Mike, Chris, Matt, and Pinpickle
Sunday, May 23, 2010
Wednesday, May 19, 2010
Update....
Haven't posted here in a few days... Thought I'd give this blog a nice oll update.
I've been working for the past 3 days almost nonstop on a 2D platforming RPG called...well, it doesn't have a name yet. But the premise is that you are part of an order of Battlemages. Battlesmages are similar to mages, except for the fact they participate in melee combat as well. So a battle could go like this; you charge in, slinging spells, and then swing your sword over and over, casting spells as your mana recharges until the enemy's dead. But the thing is with this game is battles could go a variety of different ways, depending on two things; your stats, and the type of enemy you're fighting.
For example; if you've chosen to buff up in Intellect and Strength, but not in Defense, a fight against a melee enemy will probably go as follows:
you'll be running in an out of battle constantly, dealing as much damage as possible without taking damage. If its a ranged enemy, as follows:
you'll be pressing the attack, making sure to stay close as so they don't cast their spell, but not too close, as then they'll run away and fire at you.
There are three stats; Strength, Defense, and Intellect. Combine these with the varying types of enemies, combat becomes full of strategy.
Screenshots will come with the demo, when I release it. When will that be? Not really sure. Maybe soon if I feel like getting feedback, or later, if I want to get more content in beforehand.
I've been working for the past 3 days almost nonstop on a 2D platforming RPG called...well, it doesn't have a name yet. But the premise is that you are part of an order of Battlemages. Battlesmages are similar to mages, except for the fact they participate in melee combat as well. So a battle could go like this; you charge in, slinging spells, and then swing your sword over and over, casting spells as your mana recharges until the enemy's dead. But the thing is with this game is battles could go a variety of different ways, depending on two things; your stats, and the type of enemy you're fighting.
For example; if you've chosen to buff up in Intellect and Strength, but not in Defense, a fight against a melee enemy will probably go as follows:
you'll be running in an out of battle constantly, dealing as much damage as possible without taking damage. If its a ranged enemy, as follows:
you'll be pressing the attack, making sure to stay close as so they don't cast their spell, but not too close, as then they'll run away and fire at you.
There are three stats; Strength, Defense, and Intellect. Combine these with the varying types of enemies, combat becomes full of strategy.
Screenshots will come with the demo, when I release it. When will that be? Not really sure. Maybe soon if I feel like getting feedback, or later, if I want to get more content in beforehand.
Friday, May 14, 2010
Comp 06
I've never entered a gamemaking competition before, mainly because all the themes haven't interested me. But YoYogames has announced their sixth competition, with the theme of: Discovery. Now, this could be interpreted in many different ways, but being the philosopher I am, this gives me an excuse to make a game with a deep, meaningful story. I don't know what exactly I'm going to make, but rest assured I will produce something. I might even use my 3d platformer engine I've been working on...
Go here for more info on the competition:
http://glog.yoyogames.com/?p=1009
Go here for more info on the competition:
http://glog.yoyogames.com/?p=1009
Thursday, May 13, 2010
Getting past the experimentation stage...
And getting into the stage of: ZOMGICOULDZMAKESAGAMESWIDDIS
In English:
OH MY GOD I COULD MAKE A GAME WITH THIS
Experience the magic:
This experiment has turned into a working 3d platformer engine. Collisions, view, jumping, model animations, simple UV mapping... I very well could turn this into a game, and just might actually.
In English:
OH MY GOD I COULD MAKE A GAME WITH THIS
Experience the magic:
This experiment has turned into a working 3d platformer engine. Collisions, view, jumping, model animations, simple UV mapping... I very well could turn this into a game, and just might actually.
Wednesday, May 12, 2010
3d Experimentation
So for the past few days, when not working on my Tower Defense, I've been fiddling with Game Maker's 3d functions... again. Most of the time, my efforts are futile. Its just too much math for my little brain to handle. (great thing to be bad at as a programmer, amirite?) But today, I decided to try one more time. I decided I wanted to view a 3d object from a platformer view. After an hour and ten minutes, this is what I came up with:
Aren't you proud of me? :B
Aren't you proud of me? :B
Sunday, May 9, 2010
3/4 RPG Engine Test
For the past couple of days I haven't posted cuz, well, I had nothing to show off! But this morning, at 3 am, I have something to show. Its not the current project, its just a side project experiment. Its a 3/4 rpg; or it would be if I ever make it. Everything so far is homebrew. Because of that, the graphics suck and the trees are top down view because I can't make a 3/4 tree for the life of me. But the programming seems solid, and I can say I have fun making AND playing it, something I often struggle in achieving both at the same time. Here's a gameplay video of the test room:
And I doubt anyone really reads this blog yet, but I'll post an executable for future viewers that want to try it:
http://host-a.net/Jarcon/RPGtest.exe
And I doubt anyone really reads this blog yet, but I'll post an executable for future viewers that want to try it:
http://host-a.net/Jarcon/RPGtest.exe
Thursday, May 6, 2010
You can tell I'm bored when...
...I come up with a random, GML experiment file for no real reason. Which is pretty damn often, actually. So far today, instead of working on my current game, I came up with this;
So what I did was make it so a line draws from the mouse. I wanted to see if I could do it, cuz I wanted to make a game based off of that at one point. I figure if I could do it right, I could make combos and specials and all that; probably it would be as close to a DS or Wii I could get using game maker. Who knows, maybe one day I'll make a game using this system. But for now, it goes back in the vault. (What vault you ask? Probably the Recycle Bin. ;) )
So what I did was make it so a line draws from the mouse. I wanted to see if I could do it, cuz I wanted to make a game based off of that at one point. I figure if I could do it right, I could make combos and specials and all that; probably it would be as close to a DS or Wii I could get using game maker. Who knows, maybe one day I'll make a game using this system. But for now, it goes back in the vault. (What vault you ask? Probably the Recycle Bin. ;) )
Subscribe to:
Comments (Atom)