Wednesday, May 19, 2010

Update....

Haven't posted here in a few days... Thought I'd give this blog a nice oll update.
I've been working for the past 3 days almost nonstop on a 2D platforming RPG called...well, it doesn't have a name yet. But the premise is that you are part of an order of Battlemages. Battlesmages are similar to mages, except for the fact they participate in melee combat as well. So a battle could go like this; you charge in, slinging spells, and then swing your sword over and over, casting spells as your mana recharges until the enemy's dead. But the thing is with this game is battles could go a variety of different ways, depending on two things; your stats, and the type of enemy you're fighting.
For example; if you've chosen to buff up in Intellect and Strength, but not in Defense, a fight against a melee enemy will probably go as follows:
you'll be running in an out of battle constantly, dealing as much damage as possible without taking damage. If its a ranged enemy, as follows:
you'll be pressing the attack, making sure to stay close as so they don't cast their spell, but not too close, as then they'll run away and fire at you.

There are three stats; Strength, Defense, and Intellect. Combine these with the varying types of enemies, combat becomes full of strategy.

Screenshots will come with the demo, when I release it. When will that be? Not really sure. Maybe soon if I feel like getting feedback, or later, if I want to get more content in beforehand.

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